Against all odds, Katniss Everdeen has won the annual Hunger Games with fellow district tribute Peeta Mellark. But it was a victory won by defiance of the Capitol and their harsh rules. The Capitol is angry. The Capitol wants revenge. Suzanne Collins continues the amazing story of Katniss Everdeen in Catching Fire, the second novel of the phenomenal Hunger Games trilogy. Read Chapters one and two to find out what happens next.
When Emma Vaile's parents leave on a mysterious business trip, it gives her the perfect excuse to be a rebellious teen. But then her best friend stops talking to her, the police crash her party and Emma finds herself in the hands of a new guardian, Bennett Stern, and on a plane to his museum-like mansion in New England. After enrolling at Thatcher Academy, Emma settles in by making friends with the popular crowd. She has memories of Thatcher she can't explain and strange visions are haunting her. Emma doesn't trust anyone any more - except maybe Bennett. But he's about to reveal a ghostly secret to her. One that will explain the visions . . . and make Emma fear for her life.
The third book in Suzanne Collins's phenomenal and worldwide bestselling Hunger Games trilogy.The final book in Suzanne Collins's worldwide bestselling Hunger Games trilogy is now available in paperback. "My name is Katniss Everdeen. Why am I not dead? I should be dead." Katniss Everdeen, girl on fire, has survived, even though her home has been destroyed. There are rebels. There are new leaders. A revolution is unfolding. District 13 has come out of the shadows and is plotting to overthrow the Capitol. Though she's long been a part of the revolution, Katniss hasn't known it. Now it seems that everyone has had a hand in the carefully laid plans but her. The success of the rebellion hinges on Katniss's willingness to be a pawn, to accept responsibility for countless lives, and to change the course of the future of Panem. To do this, she must put aside her feelings of anger and distrust. She must become the rebels' Mockingjay - no matter what the cost.
Could you survive on your own, in the wild, with everyone fighting against you? Twenty-four are forced to enter. Only the winner survives. In the ruins of a place once known as North America lies the nation of Panem, a shining Capitol surrounded by twelve outlying districts. Each year, the districts are forced by the Capitol to send one boy and one girl between the ages of twelve and eighteen to participate in the Hunger Games, a brutal and terrifying fight to the death -- televised for all of Panem to see. Survival is second nature for sixteen-year-old Katniss Everdeen, who struggles to feed her mother and younger sister by secretly hunting and gathering beyond the fences of District 12. When Katniss steps in to take the place of her sister in the Hunger Games, she knows it may be her death sentence. If she is to survive, she must weigh survival against humanity and life against love.
At once wildly original and stuffed with irresistible nostalgia, READY PLAYER ONE is a spectacularly genre-busting, ambitious, and charming debut—part quest novel, part love story, and part virtual space opera set in a universe where spell-slinging mages battle giant Japanese robots, entire planets are inspired by Blade Runner, and flying DeLoreans achieve light speed. It’s the year 2044, and the real world is an ugly place. Like most of humanity, Wade Watts escapes his grim surroundings by spending his waking hours jacked into the OASIS, a sprawling virtual utopia that lets you be anything you want to be, a place where you can live and play and fall in love on any of ten thousand planets. And like most of humanity, Wade dreams of being the one to discover the ultimate lottery ticket that lies concealed within this virtual world. For somewhere inside this giant networked playground, OASIS creator James Halliday has hidden a series of fiendish puzzles that will yield massive fortune—and remarkable power—to whoever can unlock them. For years, millions have struggled fruitlessly to attain this prize, knowing only that Halliday’s riddles are based in the pop culture he loved—that of the late twentieth century. And for years, millions have found in this quest another means of escape, retreating into happy, obsessive study of Halliday’s icons. Like many of his contemporaries, Wade is as comfortable debating the finer points of John Hughes’s oeuvre, playing Pac-Man, or reciting Devo lyrics as he is scrounging power to run his OASIS rig. And then Wade stumbles upon the first puzzle. Suddenly the whole world is watching, and thousands of competitors join the hunt—among them certain powerful players who are willing to commit very real murder to beat Wade to this prize. Now the only way for Wade to survive and preserve everything he knows is to win. But to do so, he may have to leave behind his oh-so-perfect virtual existence and face up to life—and love—in the real world he’s always been so desperate to escape. A world at stake. A quest for the ultimate prize. Are you ready?